After the past few weeks of bouncing ideas around in circles, it was finally time to show the rest of the class, as well as some of the people who had come to teach us, what we had been plotting:
I like how the exhibit is based on modules and also has a variety of spaces depending on the user experience. The only issue would be how open the system is how that might effect the sense of touch that you guys wanted to focus on.
This exhibit looks awesome! It is catchy, interactive, and would be worth coming back to. I think some of the issues that were brought up in class, such as the water maintenance and interactivity with observers, need to be further analyzed, but overall it is excellent. Good job!
Some of the sketches in your presentation were not visible to the audience. I am unsure of how possible it would be to have so many small exhibits in one area at that site. I also think keeping water in the system could be a problem but I think your group is well aware of that.
I want to start off by saying great job on the presentation and on your exhibit. I was exceptionally impressed by your modular system for user interaction. I think this will be the great selling point, but I am a bit concerned that there will be a lack of space for signage. And if you do manage to have the required signage, maybe it will be too overwhelming for everyone to read everything for each exhibit. But I know you guys can solve this issue.
Presentation: Could have been more effective – fewer words on slides, missing $ shot at beginning to entice audience, took a long time before audience got to see any designs, user interactions not captured.
Design:
- Major elements to consider: o Open/closed system with water? If closed, how to resolve compromise to interactive component? If open, how to resolve sanitation issues? o Feedback re. power? How can a user appreciate the power generated by each module? (Bryan suggested individual and central gauges) o Consider connecting to local issues with water resources: Dial to select flow by “hypothetical” seasons? Make source a “Reservoir” (Helms?) and pipes that come out as regional local draws from the reservoir?? o Interactivity was multifaceted and compelling, but still needs specification. Sound energy feedback is good…but will user connect drum sound to energy? Some neat ideas for water powered modules, but needs to be fleshed out; make sure that the idea of using water to power something is highlighted o What message is the user supposed to walk away with?
- Positives: o Site selection was good, maybe reinforce site relevance in design (make connection to creek). o Overall focus on water as limited resource and conversation is important and is a good aspect of exhibit! (but will users really get that? how to highlight that concept more?)
I really liked your graphics and cartoon styling of some of your renditions. How are you guys planning on pumping the water up the waterfall?
ReplyDeleteI like how the exhibit is based on modules and also has a variety of spaces depending on the user experience. The only issue would be how open the system is how that might effect the sense of touch that you guys wanted to focus on.
ReplyDeleteThis exhibit looks awesome! It is catchy, interactive, and would be worth coming back to. I think some of the issues that were brought up in class, such as the water maintenance and interactivity with observers, need to be further analyzed, but overall it is excellent. Good job!
ReplyDeleteSome of the sketches in your presentation were not visible to the audience. I am unsure of how possible it would be to have so many small exhibits in one area at that site. I also think keeping water in the system could be a problem but I think your group is well aware of that.
ReplyDeleteI want to start off by saying great job on the presentation and on your exhibit. I was exceptionally impressed by your modular system for user interaction. I think this will be the great selling point, but I am a bit concerned that there will be a lack of space for signage. And if you do manage to have the required signage, maybe it will be too overwhelming for everyone to read everything for each exhibit. But I know you guys can solve this issue.
ReplyDeleteFLUID FLUX – Instructor Comments
ReplyDeletePresentation: Could have been more effective – fewer words on slides, missing $ shot at beginning to entice audience, took a long time before audience got to see any designs, user interactions not captured.
Design:
- Major elements to consider:
o Open/closed system with water? If closed, how to resolve compromise to interactive component? If open, how to resolve sanitation issues?
o Feedback re. power? How can a user appreciate the power generated by each module? (Bryan suggested individual and central gauges)
o Consider connecting to local issues with water resources: Dial to select flow by “hypothetical” seasons? Make source a “Reservoir” (Helms?) and pipes that come out as regional local draws from the reservoir??
o Interactivity was multifaceted and compelling, but still needs specification. Sound energy feedback is good…but will user connect drum sound to energy? Some neat ideas for water powered modules, but needs to be fleshed out; make sure that the idea of using water to power something is highlighted
o What message is the user supposed to walk away with?
- Positives:
o Site selection was good, maybe reinforce site relevance in design (make connection to creek).
o Overall focus on water as limited resource and conversation is important and is a good aspect of exhibit! (but will users really get that? how to highlight that concept more?)